Battlefield 2042: First update resolves Rubber Banding and Ruckler in the game
Early Access (German, early access ), likewise alpha-access or paid-alpha, is a funding design in the computer game sector, in which customers spend for a video game in an onset of development that is playable, however not yet finished. Programmers can proceed dealing with earnings as well as receive bug records or recommendations from consumers. Early Access is an extensive opportunity of funding for indie game designers as well as is frequently utilized with each other with other funding approaches such as crowdfunding. Computer game can look like Early Access in Beta and AlphaStatus.
DICE has rolled out the first update since the publication of Battlefield 2042 in the Early Access. On Xbox Series X is the size 1.3 GB.
The update takes care of critical mistakes, which were discovered shortly before the Early Access.
The developer also announces two more updates that are rolled out in the next 30 days.
The first upcoming update is dedicated to further bug fixes and improvements known during the Early Access. The second should then be greater and more extensive.
But first of all the patch notes for today s update:
Update 0.21 Patch Notes
Fixes, Changes, and Improvements
Implemented Server Side Upgrades That Are Targeted at Reducing Instances of Rubber Banding, Often Experienced in The Later Part Of A Round in All-Out Warfare Modes. Significantly Reduced Instances of Stuttering When Playing On Breakaway. IF The Silos Are Destroyed, IT Should No Longer Reduce Performance on the server. A Note That WE Are Continuing to Investigate Similar Occurrences That Have Been Reported to US on Other Maps. When Looking at Allies on Your Team, Their Names wants NOW Correctly Display. Adjusted The Animations for Flack During The End of Round Sequence To Ensure That She Is Displayed Correctly. Updated A Skin Learnable for Boris Via Mastery Progression with a New Name: Gator. Ensured That TDM Rounds in Battlefield Portal Always Start With Random Deploy Set AS Active. WE Observed That This Sometimes Wasn t active When Moving from Round to Round, But Have Now Fixed This. Applied A Set of Measures That Ensure The Correct Number of Ai Spawn in Custom Battlefield Portal Modes Using the Free For All Preset. PC Only — Enabled Specialist Selection in Hazard Zone Via Mouse Interaction, Removing The Need to Lock in Your Selection With the Space bar. Fixed A Rare Occurrence in Hazard Zone That Would Sometimes Cause The End of Round Flow to Not Activate Correctly, Ensuring That The Correct Amount of Bonus XP What Awarded. Repaired at Issue Found in Hazard Zone That Could Cause Players to Be Shown on the Map When They Were Not Visible, OR Spotted. Provided A Fix for Hazard Zone Players WHO Were Not Was Their Extraction Streaks Updating Correctly.
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